4…3…2…1…We have (iPhone) liftoff…

Believe it or not (and I’m not sure I do, yet) I’m now the proud owner of a brand-new 32GB iPhone 3G s.

Pause with me for a nanosecond, whilst I let that sink in.

In one fell swoop, I can retire my Wagon Queen Family Truckster® (a.k.a.: “Windows Mobile/Sprint HTC Mogul”) crapalicious excuse for a cell phone. Being a card-carrying propellerhead, I’m still in the process of exploring what all my new phone can do (i.e.: jacking with all the configuration options, configuring ringtones, et cetera). It may be a couple of days before I’m ready to stop jacking with it, and allowing it to become the business tool I need. But I’ll enjoy working on it in the meantime.

Yo, Sprint…BUH-bye. I won’t miss Sprint, in the least. In fact, I’ll be VERY happy to call them and turn off the service. AT&T has a rep for less-than-stellar service, but the local folks at the AT&T company store treated me very well. Time will tell how service is, but currently, AT&T is the ONLY carrier that has their 3G lit up in the Amarillo area.

As far as comparing the iPhone to the Windows Mobile OS, let me put it this way. BWAH-HA-HA-HA-HA-HA-HA-HA-HA-HA-HA-HA-HA-HA!!! There IS no bloody comparison! Speaking as someone who has developed Windows application for, oh, say the last 20 years give or take, Windows Mobile takes the concepts of “usability” and “intuitive design” and puts them right in the crapper. Doing practically ANYthing on a Windows-based phone required you to understand idiosyncratic interfaces, buttons assignments that changed from screen to screen, and an O/S that required almost daily rebooting. Did I mention that the battery life – on standby – was measured in hours, not days, even with a NEW battery?

I’m sure the iPhone has it’s problems, and will exhibit some flaws in the coming days. But I’m equally certain that it starts with a huge advantage – a user interface that’s actually intuitive to use.

More details later, as events warrant.

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